<\/span><\/h2>Movement<\/strong><\/p>added a wait after several quick stance changes to avoid exploitative recurrence.<\/li>\n\n Crouch to Stand: 150ms<\/li>\n\n Prone to Stand: 600ms<\/li><\/ul>Spawns<\/strong><\/p>enhanced spawn defense against kill streaks and opponent equipment.<\/li><\/ul>A number of changes have been implemented in Hardpoint to enhance the battle flow and strengthen team control over locations they own.<\/p>
We have implemented a delay in stance changes to counteract a movement exploit that gamers frequently refer to as “snaking.” We’ll keep an eye on the effects of these adjustments and keep responding to criticism as needed.<\/p>
<\/span>WEAPONS & ATTACHMENTS of Call of Duty MW3 Season 1<\/strong><\/span><\/h2>Reduced hipfire spread penalty for all submachine guns when firing or moving.<\/p>
<\/span>\u00ab Assault Rifles \u00bb<\/strong><\/span><\/h4>MTZ-556<\/strong><\/p>10% increase in the maximum hipfire spread when standing.<\/li>\n\n 6% more hipfire spread at maximum while crouching.<\/li>\n\n 10% more was added to the hipfire spread penalty while firing.<\/li>\n\n Hipfire spread penalty increased by 4% when moving.<\/li><\/ul>MTZ Heavy Short (Barrel) Natter<\/strong><\/p>Benefit from hipfire spread was reduced by 5%.<\/li><\/ul>Thunder Bruen V9 (Stock)<\/strong><\/p>Benefit from hipfire spread was reduced by 6%.<\/li><\/ul>BAS-B<\/strong><\/p>Damage multipliers in the semi-auto firing type have been raised to their appropriate levels.<\/li>\n\n Lower-Torso: 1\u20131.2 times<\/li>\n\n Hand and Arm: 1x to 1.35x<\/li><\/ul>Sidewinder<\/strong><\/p>Aim down sights time was reduced by 5%, from 280ms to 265ms.<\/li>\n\n Precision Tempus Predator (Barrel)<\/li>\n\n Benefit of gun kick control increased by 5%.<\/li>\n\n Barrell-style integrated suppressor, Huntsman Series-R<\/li>\n\n Benefit from gun kick control increased by 7%.<\/li>\n\n The rear grip, or RB Borealis Grip<\/li>\n\n Benefit of gun kick control increased by 5%.<\/li><\/ul> <\/figure><\/div><\/p>
<\/span>> Submachine Guns<\/strong><\/span><\/h4>Striker<\/strong><\/p>Sprint to firing time was reduced from 110 to 100 meters (-9%).<\/li>\n\n reduced the aim down sights time by 7%, from 230ms to 215ms.<\/li><\/ul>Stubby the Striker (Barrel)<\/strong><\/p>9% more aim down sights time advantage.<\/p>
WSP Swarm<\/strong><\/p>Sprint to fire time was reduced by 20%, from 110 to 88 ms.<\/li>\n\n reduced the aim down sights time by 8%, from 190 to 175 milliseconds.<\/li><\/ul>Striker 9<\/strong><\/p>Sprint to firing time was reduced from 110 to 100 meters (-9%).<\/li>\n\n Aim down sights time was reduced by 9%, from 225ms to 205ms.<\/li><\/ol>Striker Stubby (Barrel)<\/strong><\/p>9% more aim down sights time advantage.<\/p>
<\/span>\u00ab Shotguns \u00bb<\/strong><\/span><\/h4>Lockwood 680<\/strong><\/p>Damage pellet count will no longer be decreased by tac-stance.<\/li><\/ul>\u00ab Marksman Rifles<\/strong><\/p>MCW 6.8<\/strong><\/p>The 60rd Drum Magazine and Full-Auto Conversion Kit equipped weapons will no longer cause the aim down sights animation to break.<\/li><\/ul>\u00bb Melee<\/strong><\/p>Riot Shield<\/strong><\/p>Damage dealt in melee increased from 50 to 75 (+50%).<\/li>\n\n 10% movement speed penalty while stowed was added.<\/li><\/ul><\/span>\u00bb Attachments added in Call of Duty MW3 Season 1<\/strong>\u00ab<\/strong><\/span><\/h4>S-37C DL Breacher (Muzzle) Device<\/strong><\/p>Benefit from hipfire spread was reduced by 14%.<\/li>\n\n Fixed a bug that hindered melee kills in round-based modes from happening in one hit.<\/li><\/ul>Underbarrel Bruen Tactical Vertical Grip<\/strong><\/p>Benefit from hipfire spread was reduced by 8%.<\/li><\/ul>Hollowpoint (Ammunition)<\/strong><\/p>reduced the sprint penalty time that was applied from 800 to 200 meters (-75%).<\/li><\/ul>Modern Warfare II (Carry-Forward)<\/strong><\/p>MWIII-compliant reserve ammunition levels were raised for all weapons.<\/li>\n\n Benefit of Underbarrel vertical grips was reduced by 5-12% in terms of hipfire spread.<\/li>\n\n Benefit of suitable lasers to prevent hipfire spread was reduced by 2\u20135%.<\/li><\/ul><\/span>\u00ab Assault Rifles \u00bb<\/strong><\/span><\/h4>M4<\/strong><\/p>Maximum damage was raised from 28 to 35 (+25%).<\/li>\n\n Head and neck damage multipliers were reduced from 1.37x to 1.1x (-20%).<\/li><\/ul><\/span>\u00bb Battle Rifles \u00ab<\/strong><\/span><\/h4>TAQ-V<\/strong><\/p>Damage multipliers for the lower torso, legs, and feet were raised from 0.8x to 1.1x (+38%).<\/li><\/ul><\/span>> Submachine Guns<\/strong><\/span><\/h4>Vaznev, 9K<\/strong><\/p>Near-medium damage increased by 3% from 29 to 30.<\/li><\/ul>ISO 45<\/strong><\/p>Maximum damage was raised from 30% to 33% (+10%).<\/li><\/ul><\/span>\u00ab Shotguns \u00bb<\/strong><\/span><\/h4>KV Broadside<\/strong><\/p>Damage range extension for far-medium from 9 to 10 meters (+8%).<\/li>\n\n Aim down sights that are somewhat spread.<\/li><\/ul><\/span>\u00bb Light Machine Guns<\/strong><\/span><\/h4>RAAL MG<\/strong><\/p>reduced the aim down sights time by 17%, from 470ms to 390ms.<\/li>\n\n reduced sprint to fire time (-15%) from 375 ms to 320 ms.<\/li>\n\n the sprint to firing time was reduced by -16%, from 496 to 416 meters.<\/li><\/ul>556 Icarus<\/strong><\/p>Maximum damage was raised from 28 to 34 (+21%).<\/li>\n\n Head damage multiplier was reduced from 1.4x to 1.1x (-21%).<\/li><\/ul><\/span>\u00ab Marksman Rifles<\/strong><\/span><\/h4>SP-R 208<\/strong><\/p>Maximum damage range was raised from 15 to 20 meters (+28%).<\/li>\n\n reduced aim down sights time (-8%), from 370 ms to 340 ms.<\/li><\/ul>