{"id":3611,"date":"2023-12-18T05:17:20","date_gmt":"2023-12-18T05:17:20","guid":{"rendered":"https:\/\/gta4.in\/?p=3611"},"modified":"2023-12-18T05:17:22","modified_gmt":"2023-12-18T05:17:22","slug":"prince-of-persia-the-lost-crown-detailed-review","status":"publish","type":"post","link":"https:\/\/gta4.in\/blog\/prince-of-persia-the-lost-crown-detailed-review.html","title":{"rendered":"Prince of Persia: The Lost Crown-Detailed Review"},"content":{"rendered":"

The first primary entry in the series in nearly 14 years, Prince of Persia: The Lost Crown, adopts a 2.5D metroidvania that pays homage to the series’ origins as a sidescrolling platformer, rather than the third-person action game style of the preceding trilogy. <\/p>

Prince of Persia: The Lost Crown is undoubtedly one of the most approachable metroidvanias in recent memory, with a heaping helping of quality-of-life features and customizable difficulty that will make many of its systems cozy and familiar to fans of the genre. The game has been closely watched for the past ten years of Metroidvania development.<\/p>

\"Prince<\/figure><\/div>

<\/p>

As one of the seven elite Immortals entrusted with saving Prince Ghassan after he has been abducted, players assume the role of Sargon, a skilled warrior who has been taken to Mount Qaf, the game’s main location. Mount Qaf was once a marvelous hub of power and knowledge, but it has since been inexplicably cursed and is teeming with hordes of zombies and other adversaries that have severely complicated the rescue effort. Contrary to what its name would imply, Mount Qaf has a wider variety of biomes. It features open cityscapes that offer breathtaking views, as well as lush, natural areas like the Hyrcanian Forest and mind-boggling mazes like the Sacred Archives.<\/p>

Prince of Persia: The Lost Crown – The Metroidvania Genre<\/h2>

The Lost Crown is definitely a Metroidvania, even if it’s a part of the Prince of Persia series, and it has all the characteristics of the genre. There are other ways to find secret doors, including by using new powers to travel back and access previously inaccessible sections. You can also carefully navigate certain occasionally difficult-to-pass platforming obstacles to find some extra goods. As is common with metroidvanias, the main way to advance is to acquire new skills that help with navigation or solving puzzles in some way. These skills are typically also useful for fighting. For instance, the boomerang-shaped chakram is a useful ranged weapon that can be precisely ricocheted with an angle indication. It is also frequently used to remotely trigger mechanical puzzle parts. Platforming sequences, fighting scenes, and puzzles generally did a decent job of pushing us to make the most of Sargon’s expanding skill set.<\/p>

The Memory Shards system, another significant improvement in the genre’s quality of life, is introduced in The Lost Crown. Players may easily refer back to the specific challenge in that area by including a screenshot of the place as part of the map pin, as opposed to just marking locations on the map. Even though it’s a straightforward idea, this is one of those elements that, once we got back into our favorite metroidvanias after the preview, was difficult to live without.<\/p>

We enjoyed the welcome customization provided by the amulet system, which is symbolic of Hollow Knight’s charms. Depending on our objectives, we found ourselves alternating between different amulet combinations. When engaging in boss battles, we would make sure to equip amulets like Wolf-Bride, which helped us increase our Athra charge.<\/p>

\"Prince<\/figure><\/div>

<\/p>

More Similarities<\/h3>

\u00a0We also appreciated how some aspects of Hollow Knight were included, such as soul-like features that increased the stakes of exploration and combat. Aside from a few one-time encounters, players’ limited supply of healing goods only replenishes when they rest at trees across the map. Resting also respawns any opponents that have been vanquished. This method, as usual, gives every newly found tree the feeling of a hard-won reprieve. The Lost Crown’s death penalty is among the most lenient that we’ve ever seen in this aspect, as players lose very little of their currency in this way\u2014even though the part is lost to whoever kills the player and must be regained by returning to them in a souls-like “corpse run.”<\/p>

Similar to how Elden Ring directs players to the next place of grace, golden winds that flow freely guide players toward the closest unexplored tree. This feature greatly reduces the amount of potentially frustrating times in this exploration-heavy game when players could end up dying one wrong turn from a life-saving checkpoint. Subsequently, fast transport technology becomes available, which facilitates easy access to earlier biomes. All in all, the designers of The Lost Crown seem to have approached every facet of Metroidvania’s design with the question, “How can we make this less frustrating?” in mind.<\/p>

Read | Lethal Company<\/a><\/p>

Combat System In Prince Of Persia: The Lost Crown<\/h2>

Our favorite part of The Lost Crown was the combat. Sargon can execute a wide variety of directional attacks, such as downward diving attacks and upward juggling combos, which fit in nicely with the platforming level design of the game. Timing and learning the enemy’s attack patterns are highly important; a well-timed parry can result in a powerful, punishing strike, and unblockable attacks that are telegraphed must be carefully avoided. Sargon’s Athra meter is filled via hits and parries, and once full, it can be spent on strong unlocked skills. Players may be able to continue fighting after they have run out of healing potions by using one of these Athra Surges to summon a stationary healing fountain on the ground.<\/p>

\"Gampplay\"<\/figure><\/div>

<\/p>

The bosses we faced in our preview varied greatly in complexity, from takedowns on our first try to barely hanging on for a victory after multiple tries. Nevertheless, every setback we suffered helped us gain more insight into the situation and moved one step closer to success. Jahandra, a massive manticore with multiple intricate dynamics that could be attacked in different ways, was one particularly memorable boss battle. Aside from meteoric diving strikes and scorpion tail stabs that left acid puddles on the ground, the boss’s move set was surprisingly varied. A second flying orb hovered over the player, firing downward beams. It was very rewarding to win the boss because it was a complex dance with multiple mechanics.<\/p>

The gameplay is quite User Friendly<\/h2>

As we previously discussed, The Lost Crown goes to significant lengths to provide a playable starting place for players who might not be familiar with metroidvanias or who find some of the mechanics difficult. The Lost Crown has multiple options that let players adjust the difficulty, in contrast to most games of the genre that are pretty much fixed on a static level. You can change the enemy’s health, enemy damage, and environmental damage. You can even change how lenient the timing window is for parrying and avoiding. It is also possible to alter whether the Athra gauge gradually empties.<\/p>

The exploration aspect of the game is also modifiable: players can choose between two modes of play: Guided Mode, which offers comprehensive map indicators for both accessible and blocked paths as well as objective locations, and Exploration Mode, which is more player-controlled.<\/p>

Several colorblindness options, controller remapping, and full voiceovers in multiple languages\u2014including Farsi for a little additional immersion\u2014were other useful features we discovered.<\/p>

\"Prince<\/figure><\/div>

<\/p>

Conclusion <\/h2>

For Metroidvania <\/a>lovers, Prince of Persia: The Lost Crown is proving to be a pleasant surprise and a deserving continuation of an illustrious series. Fans of the genre may find something to pass the time until Silksong releases if the remaining stuff in the game is anything like what they’ve seen in the first few hours.<\/p>","protected":false},"excerpt":{"rendered":"

The first primary entry in the series in nearly 14 years, Prince of Persia: The Lost Crown, adopts a 2.5D metroidvania that pays homage to the series’ origins as a sidescrolling platformer, rather than the third-person action game style of the preceding trilogy. 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