Hey gamers, get ready to level up your Call of Duty MW3 experience with Season 1 – Multiplayer Edition! Join us here at GTA4.in as we break down the freshest patch notes, revealing all the exciting tweaks and additions. It’s time to dive into the multiplayer mayhem, discover new strategies, and elevate your gaming journey. Ready to join the action? Let’s explore the gaming frontier together!
MULTIPLAYER
UIX
New Features & Quality of Life
- On the HUD, dynamic bars now show the player’s stamina and health.
- Note: Only Zombies and Multiplayer support this functionality.
- Starting with the current match, the faction assignment will be shown as a splash.
- Statistics for Empty Reload Quickness and Upper Legs Damage have been added to the Gunsmith’s Details widget.
- The Flinch Resistance stat’s decimal precision has been improved in the Gunsmith’s Details widget.
- Icons have been added to the Gunsmith to indicate the title from whence an attachment comes.
- Medal splash and Multi-Kill sound effects have been turned down in volume.
Bug Fixes
- In Search and Destroy, hovering a bombsite on the Tac-Map will no longer reveal when a player is actively defusing.
- Resolved several problems in private matches that resulted in players being returned to the main menu.
- The user will no longer be thrown back to the multiplayer interface while hovering over an equipped Killstreak.
- fixed a font rendering bug that was causing text to show incorrectly.
- enhanced functionality of the social features for users who have a lot of friends.
- Fixed a problem where the wrong weapon would appear in the killcam overlay.
- Kill Counter will now work correctly for streaks longer than 120 kills.
- decreased hitching, which occasionally happened when switching between menus.
- fixed a bug that was causing the program to crash when editing a loadout.
- fixed a potential crash that could have happened before seeing an After Action Report.
- fixed a bug that resulted in a crash while filing a player report.
- When available, Lockpick (Operator) can now be equipped without the need for Quick Equip.
- The cursor will no longer appear off-screen as you scroll through menus in splitscreen mode.
- The countdown underneath the Event tab is now easier to read.
GAMEPLAY enhanced in Call of Duty MW3 Season 1
Movement
- added a wait after several quick stance changes to avoid exploitative recurrence.
- Crouch to Stand: 150ms
- Prone to Stand: 600ms
Spawns
- enhanced spawn defense against kill streaks and opponent equipment.
A number of changes have been implemented in Hardpoint to enhance the battle flow and strengthen team control over locations they own.
We have implemented a delay in stance changes to counteract a movement exploit that gamers frequently refer to as “snaking.” We’ll keep an eye on the effects of these adjustments and keep responding to criticism as needed.
WEAPONS & ATTACHMENTS of Call of Duty MW3 Season 1
Reduced hipfire spread penalty for all submachine guns when firing or moving.
« Assault Rifles »
MTZ-556
- 10% increase in the maximum hipfire spread when standing.
- 6% more hipfire spread at maximum while crouching.
- 10% more was added to the hipfire spread penalty while firing.
- Hipfire spread penalty increased by 4% when moving.
MTZ Heavy Short (Barrel) Natter
- Benefit from hipfire spread was reduced by 5%.
Thunder Bruen V9 (Stock)
- Benefit from hipfire spread was reduced by 6%.
BAS-B
- Damage multipliers in the semi-auto firing type have been raised to their appropriate levels.
- Lower-Torso: 1–1.2 times
- Hand and Arm: 1x to 1.35x
Sidewinder
- Aim down sights time was reduced by 5%, from 280ms to 265ms.
- Precision Tempus Predator (Barrel)
- Benefit of gun kick control increased by 5%.
- Barrell-style integrated suppressor, Huntsman Series-R
- Benefit from gun kick control increased by 7%.
- The rear grip, or RB Borealis Grip
- Benefit of gun kick control increased by 5%.
> Submachine Guns
Striker
- Sprint to firing time was reduced from 110 to 100 meters (-9%).
- reduced the aim down sights time by 7%, from 230ms to 215ms.
Stubby the Striker (Barrel)
9% more aim down sights time advantage.
WSP Swarm
- Sprint to fire time was reduced by 20%, from 110 to 88 ms.
- reduced the aim down sights time by 8%, from 190 to 175 milliseconds.
Striker 9
- Sprint to firing time was reduced from 110 to 100 meters (-9%).
- Aim down sights time was reduced by 9%, from 225ms to 205ms.
Striker Stubby (Barrel)
9% more aim down sights time advantage.
« Shotguns »
Lockwood 680
- Damage pellet count will no longer be decreased by tac-stance.
« Marksman Rifles
MCW 6.8
- The 60rd Drum Magazine and Full-Auto Conversion Kit equipped weapons will no longer cause the aim down sights animation to break.
» Melee
Riot Shield
- Damage dealt in melee increased from 50 to 75 (+50%).
- 10% movement speed penalty while stowed was added.
» Attachments added in Call of Duty MW3 Season 1«
S-37C DL Breacher (Muzzle) Device
- Benefit from hipfire spread was reduced by 14%.
- Fixed a bug that hindered melee kills in round-based modes from happening in one hit.
Underbarrel Bruen Tactical Vertical Grip
- Benefit from hipfire spread was reduced by 8%.
Hollowpoint (Ammunition)
- reduced the sprint penalty time that was applied from 800 to 200 meters (-75%).
Modern Warfare II (Carry-Forward)
- MWIII-compliant reserve ammunition levels were raised for all weapons.
- Benefit of Underbarrel vertical grips was reduced by 5-12% in terms of hipfire spread.
- Benefit of suitable lasers to prevent hipfire spread was reduced by 2–5%.
« Assault Rifles »
M4
- Maximum damage was raised from 28 to 35 (+25%).
- Head and neck damage multipliers were reduced from 1.37x to 1.1x (-20%).
» Battle Rifles «
TAQ-V
- Damage multipliers for the lower torso, legs, and feet were raised from 0.8x to 1.1x (+38%).
> Submachine Guns
Vaznev, 9K
- Near-medium damage increased by 3% from 29 to 30.
ISO 45
- Maximum damage was raised from 30% to 33% (+10%).
« Shotguns »
KV Broadside
- Damage range extension for far-medium from 9 to 10 meters (+8%).
- Aim down sights that are somewhat spread.
» Light Machine Guns
RAAL MG
- reduced the aim down sights time by 17%, from 470ms to 390ms.
- reduced sprint to fire time (-15%) from 375 ms to 320 ms.
- the sprint to firing time was reduced by -16%, from 496 to 416 meters.
556 Icarus
- Maximum damage was raised from 28 to 34 (+21%).
- Head damage multiplier was reduced from 1.4x to 1.1x (-21%).
« Marksman Rifles
SP-R 208
- Maximum damage range was raised from 15 to 20 meters (+28%).
- reduced aim down sights time (-8%), from 370 ms to 340 ms.
» Handguns «
Basilisk
- Maximum damage range was raised from 5 to 7 meters (+35%).
- extended the near-medium damage range by 140%, from 6 to 15 meters.
- Far-medium damage range was extended by 32%, from 17 to 23 meters.
PROGRESSION
- Fixed descriptions of the unlock requirements for some Weapon Attachments.
- Conditions for certain unlocks that prevented Attachments from being available at the anticipated Weapon level have been revised.
- Now, related weapons will appear correctly in the Camo unlock splashes.
Player Rank
- Level cap was raised from 55 to 250, allowing players to obtain Prestige 5.
- A fresh animated icon is unlocked at every Prestige.
CUSTOMIZATION
The rate of animation for the Interstellar Completionist and Priceless Camos has been increased.
Maps as in Call of Duty MW3 Season 1
Derail
- Attacker and Defender’s initial spawn locations were switched in Control.
Estate
- enhanced bullet penetration via the Lodge stairwell.
- Collision has been adjusted to stop players from entering an area close to the Lodge’s front entrance by accident.
Highrise
- enhanced reverberation of background sound in the Mechanical Room.
- Deprioritized spawn locations in Hardpoint that are far from the goal.
Karachi
- In Cutthroat, players will now spawn on the side of the map that corresponds to their team.
Quarry
- In order to keep players from going to unwanted places, there is now more collision close to the offices.
- fixed a bug in the Hardpoint game mode that was causing players to spawn in undesirable locations.
Skidrow
- In the Apartments, enemy player nameplates are no longer seen through several surfaces.
Terminal
- To enhance the player experience in the Free-for-All mode, more spawn sites were added.
- enhanced capacity to assess the quality of spawn choices across all Modes.
- A spawn site that had been outside the playable area was moved.
Scrapyard
- Examined objective capture points in Hardpoint and Control games to stop players from capturing from unexpected places.
- To enhance the player experience in the Free-for-All mode, more spawn sites were added.
Sub Base
- enhanced Power Station reverberation of background sound.
- Attacker and Defender’s initial spawn locations were switched in Control.
Military Base Orlov (Ground War)
- enhanced AI bot’s capacity to explore its surroundings when in invasion mode.
Warfare Operation Spearhead
- To stop players from leaving the playable area, there is now a collision near the hotel.
- Collision has been added next to the Corner Shop to safeguard players in their spawn location.
- addressed a turret exploit in the environment that let players enter unexpected areas.
MODES
Ground War
- The countdown timer in the pre-game lobby will no longer reset upon a player’s departure.
Search and destroy
- Player XP earned increased for multiple score events.
- Kill: 500 XP
- Assist: 200 XP
- Shield Assist: 400 XP
- 1,000 XP for a headshot
- Plant: 1,000 XP
- Defuse: 1,000 XP (+ 250 XP for Last Alive)
- 1,250 XP for Ninja Defuse (+ 250 XP for Last Alive)
War
- A player who enters a match in progress cannot be added to a team with all of its members.
- Tank escort phase time restriction was lowered from 6 to 5 meters.
- It is no longer possible to join a match that is already underway during the closing cinematic scene.
Also Read: Call of Duty 2024 confirmed. Read all updates here!
EQUIPMENT updates in Call of Duty MW3 Season 1
Throwing Star (Lethal)
- fixed a bug that permitted kills with a single hit without a headshot.
EMD Grenade (Tactical)
- The prompt to delete the tracker will vanish upon death.
FIELD UPGRADES
Deployable Cover
- Since there is now just a single maximum deployment, previous deployments will be destroyed upon new deployment.
Trophy System
- The Killstreak Mosquito Drone will no longer be targeted.
KILLSTREAKS
Juggernaut Recon
- fixed a bug that let users use Loadout Weapons with an infinite supply of ammunition.
Precision Airstrike
- Now, in third-person perspective, players will appropriately glance through the binoculars.
Remote Turret
- Protective precautions were put in place to keep players from getting stuck holding the device.
VEHICLES
NSTV
- enhanced traction control to enhance maneuverability in muddy terrain.
Razor Tank
- reduced by 14% the maximum forward speed.
- 20% more was added to the maximum reverse speed to match the forward speed.
- 40% faster turn speed to enable tighter turns.
- enhanced capacity to accelerate over sloping terrain.
Wrapping Up
We’ve talked about Call of Duty MW3 Season 1 patch notes in this blog, including new modes, killstreaks, perks, and maps. You can also navigate through the recent global updates in addition to that. It is evident that these patch notes will be observed, implemented, reviewed, and revised in order to improve user experience. We’ll shortly post patch notes specifically for Zombies from Season 1 on gta4.in, so stay tuned for further updates.
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