Even the most intelligent brains can be beaten by a form of chess that lives in the far depths of space, where no board game has ever gone before. Now introduce yourself to Tri-Dimensional Chess, or as Captain Kirk from Star Trek may put it, “Chess with a side of warp speed.”
Originating from the first Star Trek television series, Tri-Dimensional Chess has become an everyday part of interstellar recreation for the USS Enterprise crew. Imagine a contest of cunning between Kirk and Spock, where the fate of the galaxy—or perhaps just the starship’s bragging rights—is at stake.
Is Star Trek’s 3D Chess Really Star Trek’s? Read Some Facts
- Star Trek has used a chess variant called Tri-Dimensional Chess from the first season of the original series (TOS).
- The original prop was mixture of various fusing elements of the Classic chess set, 3D Tic-Tac-Toe, and 3D Checkers.
- Traditional chess strategy is given a futuristic twist by the game’s various levels and spatial hierarchy.
- Pieces move through a turn by going up or down any number of levels.
- Raumschach, created in 1907, was among the most traditional and ancient 3D chess variations.
- Many other fictional works outside of Star Trek contains same concept of Mulit-Dimensional Chess.
- Beyond fiction, the game has influenced real-life variations that explore chess in three dimensions and higher dimensions.
Let’s Get On Board or Shall I say Chess-Board
After making its premiere in the original Star Trek series, Tri-Dimensional Chess, or 3D Chess, became a regular visual treat for fans of the franchise. The origins of the game are as varied as the Enterprise’s crew. The original prop was a futuristic Classic chess set, 3D Checkers, and Tic-Tac-Toe combined with a splash of space-age flair. It was a visual show that equaled the warp-speed exhilaration of the Enterprise itself.
Admiring this variation, Captain Kirk declared in the “Charlie X” episode that he would “prefer to call it inspired” in response to Spock’s sneer at his unconventional actions. Spock observed that Kirk’s “illogical approach to chess does have its advantages on occasion.” Who knew that the last frontier on the chessboard involves clever movements and repartee?
The actual three-dimensional chessboard has several levels with platforms that look like floating islands connected by “half-levels.” During a move, standard chess pieces could move up or down these levels.
According to Spock, who was always the voice of reason, the fundamentals of Tri-Dimensional Chess were “basically mathematic.” With black pieces mostly on the secondary level and white pieces on the tertiary level, the arrangement reflected the hierarchy of a chessboard. It’s like having more style when playing chess in zero gravity.
3D Chess Is Not Just Inter-Galactic Game, It Does Have Real Life Implications
Tri-Dimensional Chess is not limited to the fictional world of Star Trek. The phrase “three-dimensional chess” refers to a metaphorical conflict that takes place within complicated structures in real life, going beyond the checkered board. Saying that someone is “playing three-dimensional chess” is a praise that even Kirk would appreciate, as it suggests a degree of strategic ability beyond the comprehension of mere mortals playing standard chess.
However, Star Trek was not the first or even the only frontier for this variation. Three-dimensional variations of chess emerged in the late 1800s, with Raumschach (“Space chess”) being the pioneer in 1907. The chess encyclopedia David Pritchard explores more than fifty of these variations, taking the game into space. Bishops and knights are fighting for supremacy in a three-dimensional space dance.
There is more to Tri-Dimensional Chess than merely the Star Trek cosmos. It has spread to other genres of fiction, appearing in a variety of sci-fi and future environments. The Big Bang Theory, Lego Movie, Doctor Who, and the Legion of Super-Heroes have all embraced the multidimensional appeal of this chess variation. It appears that there is no end to the allure of chess that goes beyond the standard 64 squares.
Let’s Prepare to Checkmate Star Trek’s Captain Kirk and Mr. Spock
The Basic Architecture Of The Board
The three-dimensional board is contains seven sections. Size-wise, three of these are four by four and are fixed in place; the other four are two by two and are movable by the players. The fixed levels are in a staircase-like fashion, with each new level beginning above the third row of the preceding level and all other sides being parallel. The movable levels are above the upper and lower level’s outermost corners. Specifically, one corner of the movable levels has a board corner below it, while the other three corners lack a fixed level board beneath them.
Three squares stretch from a fixed level, and when the moveable levels move to a new location, they always finish up above or below the level’s corner. Keep in mind that white squares are always above and below white squares. Similarily black squares are always below and above black squares.
Also Read: GTA 6 leaks
Shifting Between Levels As Seen in Star Trek
Each of the movable levels can be above or below any corner of one of the three fixed levels. As a result, a movable level may exist both above and below the same corner. When it is their turn, players can move a piece or, subject to certain limitations, a moveable level.
Additionally, a player can move a movable level under following conditions (and of course, the move doesn’t leave him in check):
- He tricks a moveable, empty level.
- He moves one of his pawns and no other pieces on a movable level.
If the movable level is not moved to a position already occupied by another movable level, he has the following options when moving a movable level:
- On a fixed board, you can shift the level to the opposite side of the same corner. That is, you can move below a corner to above a corner or vice versa. The board ought to be vacant for this kind of maneuver.
- If the level is above the upper-left corner of a fixed board, it can be moved to above the upper-left or upper-right corners of the board. The level is moved to a corner that is nearby on the same board and the same side.
- The next board’s `adjacent’ corner is where the level is transferred to. The level can be changed to be below the same corner of the next higher fixed board when it is above a fixed board. The board ought to be vacant for this kind of maneuver.
How You Can Move Your Pawns: Moves Seen in Star Trek
There are two more rules, but piece movement is still comparable to traditional chess. First, the piece should be able to move to the desired square in a standard chess move when we look at the board from above.
Second, the item can go up or down one or more levels with each step. Moving up or down a level always entails moving from a moveable level to a fixed level, or vice versa. (Consider it like this: The heights of fixed levels are 2, 4, and 6. Height ranges for movable levels are 1, 3, 5, and 7.) These are the two more requirements.
Warp Up Wrapping Up
Chess in three dimensions is more than just a game. It’s a symbol of strategy, intuition, and a hint of anarchy inspired by Kirk. Perhaps fans can learn from Kirk, Spock, and the USS Enterprise crew as they traverse their interplanetary travel. We are all just pawns on the chessboard of life, after all, waiting for our opportunity to bravely advance.
Tri-Dimensional Chess exemplifies the infinite creativity of Star Trek, demonstrating that the appeal of a checkmate persists beyond space. The ultimate frontier in Tri-Dimensional Chess is just one move away!
Love Cloud Games? Try Here!
Leave a Reply